# BeChallenge — Experiential Learning Ecosystem > BeChallenge is an Experiential Learning Ecosystem based in Barcelona, Spain (EU). It combines proven pedagogy (Kolb's Experiential Learning Cycle) + technology platform + expert accompaniment to help universities and educational institutions implement and scale active methodologies: Challenge-Based Learning (CBL), Project-Based Learning (PBL), Case-Based Learning, Service-Learning, and Hackathons. Founded in 2017, it has impacted 75,000+ students across 500+ institutions in 10+ countries with 95% satisfaction. - Website: https://bechallenge.io - Contact: hello@bechallenge.io - Demo: https://bechallenge.io/demo - Languages: Spanish, Catalan, English, Portuguese, Hebrew, Arabic - Location: Barcelona, Spain (European Union) - GDPR: Fully compliant — all AI processing within the EU, no student data shared with third parties - Blog: https://blog.bechallenge.io --- ## What Is BeChallenge? BeChallenge is NOT just a platform. It is a complete **Experiential Learning Ecosystem** — methodology + technology + expert accompaniment — for implementing and scaling active methodologies at institutional level. **NOT a traditional LMS.** It does not replace Moodle, Canvas, or Blackboard — it integrates with them via LTI 1.3 to add experiential learning capabilities. Key insight: *"Giving technology without accompanying change is like giving telescopes without teaching how to look at the stars."* ### What BeChallenge is NOT - Not an LMS replacement — it complements existing LMS via LTI 1.3 - Not only for Challenge-Based Learning — supports 5 active methodologies - Not a quiz/test generator — focuses on experiential learning with real-world challenges - Not a content repository — it's about structured learning experiences with evaluation - Not only technology — includes methodology and expert accompaniment --- ## Impact & Track Record | Metric | Value | |--------|-------| | Students impacted | 75,000+ | | Institutions | 500+ | | Countries | 10+ | | Teacher satisfaction | 95% | | Student engagement increase | +300% vs traditional methods | | Active student contribution | 94% (vs. free-riders) | | Soft skills improvement | +40% measured | | Design time reduction | -80% with AI assistance | ### Notable Clients Fundación la Caixa, UOC (Universitat Oberta de Catalunya), UNIR (Universidad Internacional de La Rioja), Universidad Europea, SEK International Schools, Universidad de La Sabana, and 500+ more. --- ## The BeChallenge Method A flexible method based on **Kolb's Experiential Learning Cycle** with 3 variants to adapt to any context: ### 3 Phases — SPRINT - Hackathons, innovation sprints, 1-3 day intensive activities ### 5 Phases — STANDARD (most common) - Course projects, quarterly challenges, interdisciplinary experiences. Duration: 4-12 weeks. ### 7 Phases — COMPLETE - Semester programs, projects with external validation, experiences with companies. Duration: 12-16 weeks. ### Standard 5-Phase Structure 1. **Individual Discovery** — Each student researches context BEFORE forming a team. Prevents free-riding from the start. 2. **Team Formation** — Students arrive prepared with their own perspective. Clear roles and work agreements. 3. **Ideation** — Idea generation, feasibility analysis, proposal selection. 4. **Prototyping** — Solution construction, testing, iterations based on feedback. 5. **360° Evaluation** — Final presentation + self-assessment + peer evaluation + teacher evaluation with rubrics. ### Key Differentiator: Individual Before Team Most methodologies start by forming teams on day 1. BeChallenge starts with individual research. Result: every team member arrives prepared, first meetings are productive, and contribution is visible and traceable. --- ## 5 Active Learning Methodologies | Methodology | Description | Duration | Format | |-------------|-------------|----------|--------| | **Challenge-Based Learning (CBL/ABR)** | Real problems without predefined solutions | 4-12 weeks | Teams of 4-6 | | **Project-Based Learning (PBL/ABP)** | Concrete deliverable applying course knowledge | 4-16 weeks | Individual or team | | **Case-Based Learning (ABC)** | Real situation analysis and decision-making | 1-4 weeks | Group debate | | **Service-Learning (APS)** | Learning by serving community needs | 8-16 weeks | Social impact | | **Hackathon** | Intensive collaborative innovation sprint | 24-72 hours | Multidisciplinary teams | --- ## Platform Modules ### 1. AI Learning Experience Designer Design curriculum-aligned experiential learning in minutes with AI assistance. - AI generates complete learning experience structures (phases, activities, descriptions) - Automatic competency and SDG alignment - AI-generated evaluation rubrics tailored to activities - Teacher guide generation with phase-by-phase facilitation instructions - Interactive presentation generation for each activity - Resource recommendations from the web - Metacognitive questions and reflection prompts - Reusable templates by methodology - Validation of pedagogical alignment ### 2. Collaborative Learning Workspaces Where students live the learning experience — structured, collaborative, and fully traceable. - Phased learning structure (3, 5, or 7 phases depending on methodology) - Individual discovery phase before team formation - Team workspaces with kanban boards, milestones, and chat - Deliverable submission per phase with timestamps - Resource repository per experience - Discussion forums - Full activity history and participation traceability - Analytics for facilitators (participation, progress, team activity) ### 3. 360° Evaluation System Multi-perspective evaluation combining multiple assessment methods. - **Teacher evaluation** with configurable rubrics - **Self-assessment** for student reflection - **Peer evaluation (co-evaluation)** — students evaluate teammates - **AI-assisted evaluation** — automated feedback on deliverables - **Mixed evaluation** — weighted combination of all methods - Free-rider detection through contribution traceability - AI-generated rubrics with customizable criteria and 4-level scales - Automatic grade synchronization with LMS via LTI 1.3 - Exportable evaluation reports (PDF) ### 4. Academic Course Management (Grades & Classes) Full academic structure management for organizing content, resources, tasks, and assessments. - Hierarchy: Program → Course → Modules → Resources/Tasks/Tests - AI-powered course creation from topic descriptions or PDF syllabi - Conversational AI course creator (chat-based) or guided step-by-step wizard - Module-based organization with resources, tasks, and tests - Multiple resource types: documents, videos, links, embedded content - Task system with deadlines, rubric-based evaluation, and final grades - Quiz/test system with multiple question types and auto-correction - Student deliveries with feedback - Class analytics (progress, participation, performance) - Pedagogical Coach AI that analyzes courses and suggests improvements ### 5. SkillTracker — Power Skills Development Develop transversal competencies (soft skills) through AI-generated daily micro-challenges with gamification. - **Daily micro-challenges (~5 min)** generated by AI, personalized to each user's skill and level. Never repeated. - Skills catalog organized by sector: Communication, Leadership, Teamwork, Critical Thinking, Creativity, Emotional Intelligence, Conflict Resolution, etc. - Mandatory skills (institution-defined) + optional skills (user choice) - Deliverable formats: text, audio recording, or video recording (configurable) - AI evaluation with instant feedback. Optional dual evaluation (AI + supervisor) - Customizable progression levels (2-6 levels per institution) - Full gamification: XP points, streaks, leaderboards, badges - Group management with independent configuration per group - Configurable frequency (daily/weekly) and intensity - Supervisor dashboard with real-time progress per user, skill, and group - AI-guided onboarding with automatic level assessment - AI-assisted institutional setup via conversational wizard - Available in 6 languages ### 6. Institutional Library Repository of reusable learning experience templates for consistency and efficiency. - **BeChallenge Library**: Global catalog of curated learning experience templates - **Institution Library**: Private templates visible only to institution members - Adopt/copy any template and customize freely - Search and filter by methodology, subject area, duration, competencies - AI-powered experience generator: provide a topic, get a complete learning experience - Interactive presentation templates with AI-enriched content - Educational templates by methodology (CBL, PBL, Design Thinking, etc.) - Promotes pedagogical standardization and best practice sharing among faculty ### 7. Graduate Profile & Competency Tracking Connect institutional declared competencies to real learning evidence. - Define institutional graduate competency profiles (dimensions, traits, indicators) - Map learning experiences to profile dimensions - Automatic evidence collection from evaluations, skill assessments, and challenges - Student development dashboards (radar charts, timelines, evolution) - Cohort comparison analytics - Traceability matrix: curriculum → experiences → evidence → profile - Teacher overview (scoped to their students) - Institutional overview with aggregated analytics ### 8. Projects & Internships Bridge academic learning to the professional world. - Internship management with company matching - External tutor evaluation - Project portfolio for students - Company collaboration spaces - Professional competency tracking ### 9. Analytics & Institutional Reporting Data for decision-making, continuous improvement, and accreditation. - Real-time dashboards at experience, course, and institution level - Student participation and progress metrics - Competency development reports - Data export (Excel, PDF) - Evidence for accreditation processes - Engagement analytics --- ## LMS Integrations BeChallenge integrates natively with existing LMS platforms via **LTI 1.3**: - Moodle (3.10+) - Canvas - Blackboard Ultra/Learn - Brightspace D2L - Sakai - Open edX - Google Classroom - Microsoft Teams **Integration capabilities:** - Single Sign-On (SSO) from LMS - Deep Linking for content insertion - Automatic grade synchronization - Enterprise SSO via SAML2 --- ## Pedagogical Foundation ### Kolb's Experiential Learning Cycle BeChallenge is built on David Kolb's experiential learning theory (1984): 1. **Concrete Experience** → DO: Live the experience 2. **Reflective Observation** → REFLECT: What happened? 3. **Abstract Conceptualization** → THINK: What does it mean? 4. **Active Experimentation** → PLAN: How to apply it? ### Supported Competency Frameworks - European Key Competences - 21st Century Skills - UN Sustainable Development Goals (SDGs) - Bloom's Taxonomy alignment - Custom institutional competency frameworks --- ## Institutional Transformation Approach BeChallenge is not just software — it includes expert accompaniment for systemic institutional change across 4 dimensions: 1. **Shared Vision** — Alignment with leadership, defining institutional purpose, consensus indicators 2. **Cultural Transformation** — Resistance diagnosis, communities of practice, internal change agents 3. **New Teaching Practices** — Co-design of experiences, observation, peer mentoring, reflection 4. **Institutional Processes** — Regulation review, evaluation adaptation, innovation recognition, accreditation ### Implementation Process 1. Deep Diagnosis → 2. Core Team Formation → 3. Impact Pilots → 4. Documented Scaling → 5. Institutional Autonomy --- ## Privacy & Compliance - **GDPR fully compliant** — all data stored and processed within the European Union - **AI processing within the EU** — no student data leaves the EU - **No data selling** — user data is never sold or shared with third parties - **AI does NOT train on user data** — platform AI features do not use student data for model training - **Right to erasure** — users can request complete data deletion - **Data portability** — export functionality available - **Explicit consent** — opt-in for AI-powered features **What is NEVER sent to AI:** student names, email addresses, institutional credentials, private messages, grades, or any personal identifiers. --- ## Who Is BeChallenge For? ### By Role - **Teachers/Facilitators**: Design experiences, evaluate with AI assistance, track student development - **Students/Participants**: Live structured learning experiences, collaborate in teams, develop competencies - **Institutions/Administrators**: Define competency frameworks, monitor analytics, manage programs - **Companies**: Propose real challenges, evaluate internships, access talent ### By Educational Level - Higher Education (universities, colleges) - K-12 (primary and secondary) - Vocational Training - Corporate Training & Workplace Learning - Lifelong Learning & Continuing Education ### By Subject Area Discipline-agnostic: STEM, Humanities, Social Sciences, Arts & Design, Business, Entrepreneurship, Health Sciences, Environmental Studies, Engineering, Law, and any other field. --- ## How BeChallenge Compares | Capability | BeChallenge | Traditional LMS | Google Classroom | Padlet/Nearpod | |------------|------------|-----------------|------------------|----------------| | Experiential learning structure (Kolb) | ✅ Native | ❌ | ❌ | ❌ | | 5 active methodologies with templates | ✅ | ❌ Manual only | ❌ | ❌ | | 360° evaluation (teacher + peer + self + AI) | ✅ | ⚠️ Plugins | ❌ | ❌ | | AI-assisted experience design | ✅ | ❌ | ❌ | ⚠️ Limited | | Soft skills tracking with gamification | ✅ | ❌ | ❌ | ❌ | | Graduate profile & competency evidence | ✅ | ❌ | ❌ | ❌ | | Expert pedagogical accompaniment | ✅ | ❌ | ❌ | ❌ | | LTI 1.3 with grade sync | ✅ | N/A | ⚠️ | ❌ | | GDPR-compliant AI (EU-based) | ✅ | N/A | ⚠️ US-based | Varies | --- ## Glossary | Term | Definition | |------|-----------| | Experiential Learning | Learning through experience following Kolb's cycle | | ABR / CBL | Aprendizaje Basado en Retos / Challenge-Based Learning | | ABP / PBL | Aprendizaje Basado en Proyectos / Project-Based Learning | | ABC | Aprendizaje Basado en Casos / Case-Based Learning | | APS / Service-Learning | Aprendizaje-Servicio — learning by serving the community | | 360° Evaluation | Multi-perspective evaluation: teacher + self + peer + AI | | SkillTracker | Module for developing soft skills through gamified AI micro-challenges | | Graduate Profile | Institutional competency framework connected to learning evidence | | LTI 1.3 | Standard for integrating external tools with LMS (SSO, deep linking, grades) | | Transversal Competencies | Cross-cutting skills: critical thinking, communication, teamwork, leadership, creativity | --- ## Frequently Asked Questions **Q: Does BeChallenge replace our LMS?** A: No. BeChallenge integrates with your existing LMS (Moodle, Canvas, Blackboard, etc.) via LTI 1.3. Students access experiences from within your LMS with single sign-on. **Q: Is it only for Challenge-Based Learning?** A: No. BeChallenge supports 5 active methodologies: CBL, PBL, Case-Based, Service-Learning, and Hackathons. **Q: How long does implementation take?** A: Technical setup takes days. Full institutional implementation with accompaniment typically spans one semester for pilots, one year for scaling. **Q: Is it GDPR compliant?** A: Yes, fully. All data stored in the EU, AI processing within the EU, no student data shared with third parties or used for AI training. **Q: What languages does it support?** A: Spanish, Catalan, English, Portuguese, Hebrew, and Arabic. Interface and AI features available in all six languages. **Q: Can we use our own competency framework?** A: Yes. Institutions define their own graduate profile with custom competencies, dimensions, and indicators. **Q: Does it work for individual teachers or only institutions?** A: Both. Individual teachers can create and run experiences. Institutions get additional features: analytics, graduate profiles, library, institutional configuration. --- ## Contact & Resources - **Website**: https://bechallenge.io - **Request a demo**: https://bechallenge.io/demo - **Email**: hello@bechallenge.io - **Blog**: https://blog.bechallenge.io - **LinkedIn**: https://linkedin.com/company/bechallenge - **The Method**: https://bechallenge.io/method - **Platform Overview**: https://bechallenge.io/platform --- ## BeTalent — Strategic AI Consulting for Education BeTalent is the consulting division of BeChallenge, helping educational institutions design and implement AI strategies — from governance and policy to faculty training and curriculum redesign. - Website: https://bechallenge.io/welcome-betalent - Contact: impacta@betalent.io - Services: AI Maturity Diagnostic, AI Strategic Plan, Faculty AI Training, Implementation & Measurement - Areas served: Europe, Latin America - Languages: Spanish, English, Hebrew - 20+ institutions supported, 1,500+ people trained --- ## Structured Data ```yaml name: BeChallenge type: Experiential Learning Ecosystem tagline: "Methodology + Platform + Accompaniment" category: Educational Technology (EdTech) founded: 2017 location: Barcelona, Spain (EU) impact: students: 75000+ institutions: 500+ countries: 10+ satisfaction: 95% engagement_increase: 300% active_contribution: 94% languages: [Spanish, Catalan, English, Portuguese, Hebrew, Arabic] methodologies: - Challenge-Based Learning (CBL/ABR) - Project-Based Learning (PBL/ABP) - Case-Based Learning (ABC) - Service-Learning (APS) - Educational Hackathon modules: - AI Learning Experience Designer - Collaborative Learning Workspaces - 360° Evaluation System - Academic Course Management - SkillTracker (Power Skills) - Institutional Library - Graduate Profile & Competency Tracking - Projects & Internships - Analytics & Reporting integrations: lms: [Moodle, Canvas, Blackboard, Brightspace, Sakai, Open edX] productivity: [Google Classroom, Microsoft Teams] standards: [LTI 1.3, SAML2, OAuth 2.0] compliance: [GDPR, LTI 1.3, WCAG 2.1 AA] ai_policy: processing_location: European Union gdpr_compliant: true trains_on_user_data: false shares_personal_data: false ```